Reality Capture (VR)
Building and/or outdoor areas
With our technology we create 3D and photorealistic digital twins of any type of space. Homes, offices and hotels to factories, stores, aircraft and outdoor areas. In doing so, our lidar mapping systems generate scalable and high-quality data within a very short time, which can be extended with our in-house programmed features.
3D models and design concepts
Present your products and design concepts as realistic 3D models “live” in their natural environment without having to transport them there. Enable a real-world experience to accelerate decision making.
Economical and Ecological
Thanks to the location-independent accessibility to virtual content and data, you save travel time and costs, be it during operation, inspection, presentation, maintenance, planning, design, etc.. This also has an impact on environmental compatibility. Every company is different and has different needs and goals. Our aspiration for a sustainable VR project with lasting added values, a clear ROI and clear environmental goals runs through the entire development and production process.
Less travel time, costs
due to less on-site visits
Reduced project time
thanks to virtual team collaboration
Less CO2 emissions
due to reduced travel needs
due to virtualized learning processes
Customers and Partners
We maintain our customer and partner relationships on an innovative and trusting basis and strive to always exceed the high expectations. Innovation, agility and progress are our trademarks.
On the Pulse of Time
VR and AR as Megatrend
The benefits are manifold and extend across the areas of communication, advertising, sales, entertainment, management, education, research, design, construction, medicine and much more. Trend research assumes that VR and AR will decisively shape and permeate everyday business in the coming years. The technologies are sometimes disruptive in nature and will challenge and reshape business processes. Investment bank Goldman Sachs sees the market-changing potential of VR and AR on the same level as that of the computer in the 1990s or that of the smartphone in the 21st century.